Planned Changes: July 2023


New Factions

I intend to be adding in 2 new factions this update. I already have most of the sprites mocked up for the ships for the most part, it's just a matter of going through and populating all the ship data for them.  Technically one of the factions is replacing the AFG as I'm doing a complete redesign of their ships. The old ones will remain ingame and likely be redesigned for another faction. AFG(purple) ships will become broadside and plate shield focused, while the second faction(blue) will be primarily missile/torpedo focused.

 

Stamina System

Ships will have stamina which will deplete over time. Using abilities, status effects, and overloading will affect stamina loss. Once stamina is drained the ship will get hit with a significant combat penalties, allowing for other ships to beat them more easily. They will also slowly decay health over time. Certain hullmods will either extend or drain these values faster. Having more reactors on a ship will improve base uptime in addition to its existing role of ability charge rate, making it a good choice if the ship is heavily reliant on abilities or stamina perks as an alternative to simply piling all of one's points into vents.

Weapon Impact Animations/Particles

I intend for most weapons to create impact particles when hitting a ship. Unsure if it'll look good or not but worth trying.

Hullmods

With the stamina system I'll have new hullmods related to those. Additionally the new tech introduced in June allows for a lot of more complicated perks. For instance most Guild ships will be getting an integrated hullmod(called Standardized Design) that rewards ships with X or fewer installed hullmods, letting them focus more on weapons and sinks/vents/reactors and making them a good early game choice when hullmods are intended to be scarce.

 

Weapons and Abilities

I'll be adding even more abilities and weapons to keep up with the new factions and ships being added.

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